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Tic-Tac-Go Answers: How to Solve Any Puzzle

A complete solutions guide for TicTacGo.org – with pictures

Every Tic-Tac-Go puzzle has an answer built right into the game, and this guide shows you exactly where to click to see it. It also teaches the method behind the answers, so that tomorrow's board takes you two minutes instead of twenty – and finishes with a complete, move-by-move solution to Puzzle 001 in pictures.

The Three Rules Every Answer Obeys

Before any solution makes sense, three rules have to be clear. Every answer on this page – and every answer the game plays back for you – is just these three rules applied in the right order.

WIN – three O’s (you count as one) LOSS – three X’s lined up
Left: two O pieces plus your player piece make a legal winning line. Right: the same shape built from X's ends the puzzle immediately – watch the X column as carefully as your own row.

Where to Click to Reveal the Answer

You never need to search the internet for a Tic-Tac-Go answer: the game carries a verified solution for every single puzzle, and it will play that solution out for you on the board. Here is exactly where to click.

1

Click the smiley menu button (top right)

The round face in the top-right corner of the screen opens the menu panel. On a phone it sits in the same place, just smaller.

TicTacGo.org English Click here to open the menu ‹ Back Puzzle 001 Next › 0 – 0:00
Step 1. The smiley button in the top-right corner opens the menu – it is the only button on the page that does.
2

Check the puzzle number in the panel

The panel that slides in shows a small preview of the board you are on, its number (Puzzle 001) and its name (“Tutorial”). If that is not the puzzle you want the answer to, close the panel and use ‹ Back, Next ›, or click the puzzle name to open the full selector grid, then come back.

3

Press Solve – the answer plays itself out

The outlined Solve button is the answer button. Press it and your player piece walks the whole winning route on its own, pushing every piece into place until three O's light up green. If the button ever reads Solving…, the game is searching for a route; Stop ends the playback early so you can take over.

TicTacGo.org (the board, dimmed) TicTacGo.org Best Score: — Puzzle 001 “Tutorial” Solve Press Solve to watch the answer ?  Rules i  About
Steps 2–3. The preview confirms which puzzle you are about to answer; Solve is directly beneath it. Rules reopens the one-screen rulebook if you need it.
4

Step through the answer one move at a time

Watching a solution at full speed teaches you very little. The two wide arrow buttons under the board rewind and replay your move history: tap to walk backwards through the answer and to walk forwards again, one move per tap. Hold either button to scrub quickly. On a keyboard, Z and Y do the same job.

6 – 0:12 Rewind one move (Z) Replay one move (Y)
Step 4. Rewind and replay are how an answer becomes a lesson – stop on the move that surprised you and ask why that push was necessary.

Does using Solve count as cheating? No – but it is honest about it. A puzzle finished with Solve, or with the fast-forward button, is not saved as a personal best score. Press R to reset the board and play the route yourself, and your fewest-moves and fastest-time record will be recorded properly.

The 5-Step Method for Solving It Yourself

Answers are more satisfying when you find them. Almost every Tic-Tac-Go board yields to the same routine, and it is the routine the shipped solutions follow: work backwards from the finish rather than forwards from your feet.

1

Count the O's before you move

You need three O's, and you are one of them – so on most boards you only have to arrange two pieces. Find every O on the board first. Boards with exactly two O's have exactly one job to do.

2

Pick the finishing line, not the first push

Look for two O's already sharing a row or a column, or one push away from sharing one. That row or column is your target line. Mark the empty square that completes it – that square is where you will finish.

3

Check the X's for an accidental loss

Before committing, scan the X pieces. If two X's already share a line, never push a third X into it – and remember that the piece you push out of your way has to land somewhere. Losing on move nine of a ten-move plan is the most common way to fail a board.

4

Walk the route backwards in your head

You push a piece by standing on the opposite side of it, so the question is never “where do I go?” but “where must I stand?”. Trace the path from the finishing square back to where you are now, and note which squares must stay empty for you to pass.

5

Test it – undo costs nothing

There is no move limit and no penalty for experimenting. Push, look, and press Z if it looked wrong. The only irreversible thing in Tic-Tac-Go is walking away from the tab.

finish here Two O’s already share a column – walk into the gap.
Step 2 in practice: the two O's on the right already share a column, so the answer is not a clever push at all – it is walking into the empty square between them.

Worked Example: The Puzzle 001 Answer

Puzzle 001, “Tutorial”, is the board every player meets first, and its answer takes six moves. Two X's sit in the middle of the board and the two O's are parked on the far right – one on the top row, one on the bottom row, both in the last column. That is your clue: they already share a column, and the square between them is empty. Everything else is about getting there.

→ ↓ → ↑ → →

The full six-move answer in arrow keys – each frame below shows the board after one of them.

Start0 moves
1. → Rightup against the X
2. ↓ Downstep around it
3. → Rightget underneath the X
4. ↑ Uppush the X out of the lane
5. → Rightthe lane is clear
6. → Right – you winO – you – O in the last column

Why that answer works

Three details in this six-move answer repeat on nearly every later board:

▶ Play Puzzle 001 and try the answer yourself

Why You Get Stuck (and How to Unstick)

When a board feels impossible, it is almost always one of these four situations rather than a puzzle without an answer – every puzzle in the archive is checked against a solver before it ships.

Stuck: no square behind it An O flat against the edge can never move that way again Fix: push along the wall, not into it Approach from below and it still slides up the column
The single most common way to make a board unsolvable: pushing a piece flat against a wall or into a corner, where no square remains behind it.

1. You pushed a piece into a dead square

A piece can only move if the square directly behind it is open and empty. Against a wall or in a corner, that square does not exist. If a needed O has gone dead, hold the rewind button until you are back before the mistake – or press R to start the board fresh.

2. You are trying to push two pieces at once

Only one piece moves per push. Two pieces stacked in a line will not budge, no matter how many times you walk into them – the player just bumps. Go around and push from a different side.

3. You are building the line in the wrong place

If completing a line requires moving an O twice around an obstacle, look for a different line. Many boards have two possible finishing lines and only one of them is reachable.

4. You are ignoring the X's

Losing is a real outcome, not a formality. Any push that slides an X next to two other X's ends the run. When a board is dense with X's, plan the X you must move first, then build your own line around the result.

Controls Cheat Sheet

ActionKeyboardTouch
Move / push or W A S D (hold to keep going)Swipe anywhere on the board
Undo one moveZThe button below the board
Redo one moveYThe button below the board
Scrub through your movesHold Z or YHold either arrow button to accelerate
Reset the puzzleRRewind all the way to the start
See the answerMenu button → Solve
Change puzzle‹ Back / Next ›, or tap the puzzle name for the full grid

Answers FAQ

Where do I find the answer to today's puzzle?

In the game itself. Load today's puzzle, open the menu with the smiley button, and press Solve. The route you watch is a verified winning solution for that exact board – the same one this page walks through for Puzzle 001.

How do I get the answer to an older puzzle?

Click the puzzle name at the top of the board to open the selector grid, choose the puzzle number you want, then use Solve. The whole archive stays open – a tick marks each puzzle you have already finished.

Is there a shortest possible answer?

Yes, and the game keeps score of it for you. Your best result per puzzle is stored in your browser as fewest moves plus fastest time, so the real challenge after seeing an answer is beating it – Puzzle 001 can be finished in six moves.

The Solve button is greyed out. Why?

It is disabled while the game is searching for a route on an unusually complex board, and while a solution is already playing (where it becomes Stop). Give it a moment, or press R to reset and try again.

Do the answers change every day?

A new puzzle unlocks daily, so the answer changes with it – but old puzzles keep their solutions forever. Nothing expires and nothing is removed from the archive.

Can I lose after seeing the answer?

Yes – replaying an answer by hand is where most losses happen, usually by pushing an X one square too far. Rewind, look at where the third X would land, and try again.

Ready to test it? Head back to the Tic-Tac-Go board, load any puzzle, and use this page's method before you use the Solve button. If you want the background on where the game came from, the About page has the story, and you can always reach us through Contact.